News and insight into biometric identification and authentication

Kinect could be initial step into gaming biometrics

Wednesday, March 30, 2011

Microsoft’s X-Box 360 Kinect, a motion-sensing device for the gaming system that sold million units in its first two months, is being looked at by some as an introduction of biometric technology to gaming, according to a Smart Office article.

Kinect’s biometric capabilities come in the form of face recognition which it uses to login recognized players prior to playing a game.


Although seen as relatively novel new technology, Kinect’s face-recognition was called into question as it was reported to frequently have trouble in poor lighting conditions as well as having trouble logging in users with dark complexions.

Despite its issues in realistically connecting users to their real-life selves, some are wary of the introduction of biometrics into gaming, which has traditionally maintained a very anonymous environment for gamers.

Experts believe that such technology, however, could be a key step into increasing biometrics’ foot hold in U.S. markets where consumers have been apprehensive to trust the technology to handle its most sensitive and unable to be changed data.

As biometric modes such as face recognition make their way into casual gaming, social networking and even places such as online dating sites, it is thought that it could help face recognition and other biometrics gain popularity in handling more serious services such as banking, access control and identity management.

Read the full story here[end] 

Vision-Box, a biometrics solutions provider, has come out with an automatic border control e-gate that supports multimodal biometric authentication.

This new e-gate is a thin system that contains vb i-match, a single sourced design that is modular and flexible and can be adapted to business requirements and infrastructure constraints that would otherwise disrupt passenger flow. It has the ability to cope with industry standards such as ICAO. The e-gate supports iris, fingerprint and facial biometrics.

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Microsoft Corp. has received a patent for a biometric-reading, pressure sensitive surface that can be used on a video game controller to enable user login by touch.

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DigitalPersona Inc. released a new version of its DigitalPersona Pro Enterprise software that includes facial recognition as a method for authentication.

Facial recognition can now be combined with fingerprint biometrics, passwords, PINs, proximity cards, smart cards and OATH tokens for a multi-factor authentication solution. Policy creation and enforcement works through a client’s existing Active Directory infrastructure.

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Gaming Partners International Corporation announced that it will introduce several new products at the upcoming Global Gaming Expo (G2E) Asia exhibition in Macau, China.

GPI will release new currency security features that can be added to any of the company’s chip brands, highlighting several enhancements to its Bourgogne-et-Grasset (B&G) currency and RFID product portfolios.

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